![]() However, the Needletick is still useful at low stacks when resetting Bleed would be unlikely, or for Survivors with very low hit rate (although such Survivors might benefit more from scrapping Tri-Tip Daggers altogether). As a result, if the player has enough Tri-Tip Daggers and hit rate to repeatedly reset Bleed stacks, Bleed will outperform Collapse, especially in long fights.While this may make Collapse appear strictly better on paper, it is worth considering how these debuffs behave when a new stack is inflicted: all stacks of Bleed have their durations refreshed when an additional new stack is inflicted, while all Collapse stacks expire at once after the 3-second countdown begins. One stack of Bleed deals a total of 240% base damage over 3 seconds, while one stack of Collapse deals 400% base damage after 3 seconds.The corruption of Tri-Tip Daggers is inconsequential if the player has a high critical strike chance paired with the Shatterspleen, effectively allowing for both debuffs from Tri-Tip Daggers and Needleticks to apply simultaneously.Because Collapse is a debuff, the damage dealt has a proc coefficient of 0.0.If an enemy dies before Collapse deals damage, the circle will remain at the position where it died.Enemies inflicted with Collapse have a pulsing red circle displayed on top of them, which grows in size and flashes more vigorously when Collapse is about to deal damage. ![]() Bleeding enemies explode on death for 400% (+400% per stack) damage, plus an additional 15% (+15% per stack) of their maximum health. Critical Strikes bleed enemies for 240% base damage. (stackable) effects from the Shatterspleen ShatterspleenĬritical strikes always bleed enemies. Deals 240% damage over time (20% per tick, 4 ticks per second). 3 seconds after Collapse is first applied to a target, the effect will trigger, removing all stacks of Collapse on the target and dealing 400% damage per stack removed.ĭamage over time. (stackable) on the target (which is multiplied by the hit's proc coefficient). 3 seconds after the first stack is applied, deals 400% damage per stack and removes all stacks. It is only available if the DLC is enabled when starting a run.ĭeals damage after a delay. This content is part of the Survivors of the Void DLC. Collapse Survivors of the Void - DLC Content It is only available if the DLC is enabled when starting a run.Ĭlick for more info. On hit, it gives a 10% ( +10% per stack) chance to inflict Survivors of the Void - DLC ContentĬollapse is part of the Survivors of the Void DLC. The Needletick is a void item in Risk of Rain 2, added in the Survivors of the Void expansion, and the corrupted version of the Tri-Tip Dagger Tri-Tip Dagger Gain +10% chance to bleed enemies on hit.ġ0% (+10% per stack) chance to bleed an enemy for 240% base damage. Corrupts all Tri-Tip Daggers.ġ0% (+10% per stack) chance to collapse an enemy for 400% base damage. It is only available if the DLC is enabled when starting a run.Ĭhance to collapse enemies on hit. The chance to stun is also multiplied by the Proc Coefficient.Īrmor-Piercing Rounds | Backup Magazine | Bundle of Fireworks | Bustling Fungus | Cautious Slug | Crowbar | Energy Drink | Focus Crystal | Fresh Meat | Gasoline | Lens-Maker's Glasses | Medkit | Monster Tooth | Paul's Goat Hoof | Personal Shield Generator | Rusted Key | Soldier's Syringe | Sticky Bomb | Stun Grenade | Topaz Brooch | Tougher Times | Tri-Tip Dagger | WarbannerĪtG Missile Mk.Needletick is part of the Survivors of the Void DLC. It is one of the only items in the game that stacks hyperbolically, meaning that as the player collects more the item adds less and less chance to stun. It gives every shot a chance to stun any non-boss enemy, interrupting most attacks and locking the enemy in place for a few seconds. The Stun Grenade is new item in Risk of Rain 2. Special: Additional items increase the effect using a unique formula specific to the item 1/x)Įxponential: Additional items multiply the effect by a fixed amount Hyperbolic: Additional items increase the inverse of the effect by a fixed amount (i.e. Linear: Additional items increase the effect by a fixed amount
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